The image above is of a dynamic ingame tally screen with post effects applied to the 3D background. 
Popup screen for TRC messages.
This is one of my early HUD concepts for the game. 
There were over dozed concepts and designs created for the HUD through the production.
This is one of the concepts I was asked to visualize for the HUD Multiplier inspired by burning film.
Although this concept was high on the whish list for implementation, due to schedule and limited tech we were not able to go ahead with it.
This was my final HUD design, still to a degree inspired by 'effects' on a film negative, the design was more abstracted and simplified from the orginal concept. It was a very heavly animated HUD with overlays and transitions.

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